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Subject: Sound Studies
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Chapter
Introduction: A Hub World for Game Audio
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William Gibbons and Mark Grimshaw-Aagaard
Published: 20 June 2024
Chapter
Published: 20 June 2024
Chapter
Ode to Joysticks: Canonic Fantasies and the “Beethoven of Video Game Music”
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William Gibbons
Published: 20 June 2024
Chapter
Hard Limitations and Soft Possibilities: A “Systematic” History of Early Video Game Sound Technology
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Kevin R. Burke
Published: 20 June 2024
Chapter
Visualizing Music with Video Game Technologies
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Jonathan Weinel
Published: 20 June 2024
Chapter
Onna no Jidai: Women and Video Game Sound in 1980s Japan
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Brooke McCorkle Okazaki
Published: 20 June 2024
Chapter
Ambiguity and Vagueness in Video Game Sound
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Mark Grimshaw-Aagaard
Published: 20 June 2024
Chapter
How Video Game Music Plays Us: Musical Topics, Modularity, and Compulsion Loops
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William R. Ayers
Published: 20 June 2024
Chapter
Auditory Hallucinations and Altered States of Consciousness in Video Games
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Jonathan Weinel
Published: 20 June 2024
Chapter
Music and Sound in Early Film-to-Game Adaptations
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William O’Hara
Published: 20 June 2024
Chapter
Published: 20 June 2024
Chapter
Published: 20 June 2024
Chapter
Video Games Live and the Gamification of the Orchestral Concert Experience
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Elizabeth Hunt
Published: 20 June 2024
Chapter
Published: 20 June 2024
Chapter
How Musical Are Game Players? Exploring Musical Situations in Video Games
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Costantino Oliva
Published: 20 June 2024
Chapter
Simulating Sounds of Spectators: On the Structure, Function, and Realism of Spectator Sounds in a Sports Video Game
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Nicolai Jørgensgaard Graakjær
Published: 20 June 2024
Chapter
Video Game Sound Design and the Fetish of Realism
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Mark Grimshaw-Aagaard
Published: 20 June 2024
Chapter
Turning a Deaf Ear? Industrial Noise and Noise Control in Germany since the 1920s
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Hans-Joachim Braun
Published: 21 November 2012
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